Tactical Reload and Bullet Counted Reload System isn't working for my guns, I've installed a few mods like the MCX and APC9 and MP9 and G3 that all say they're compatible with Tactical Reload yet they don't work for me. If a CCK slot is not appearing, be sure to equip the affected weapon, or remove any others from your inventory, and then check the workbench again. For more information, please see our When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The AnimTextData alone weighs in around 240 MBs. If you have any weapon/armor suggestions, feel free to ask about them in our Discord in the #questions-and-answers channel. The armor package currently is just the armors from 2.5-1.4 split off into its own mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (mais info na pgina do mod original). Its a well-known issue that we are slowly working on fixing, but it is a painstakingly slow and tedious process. IF you have asXas's Lee enfield BCR, it will be work too. Note: Without BCR, the shotgun anim will reload 5 shells every time you reload. Yes! Such is the cost of having entirely custom anims or anims decent enough to fit the guns until dedicated anims come along. it was ok solution and wasnt much noticeable for some weapons, but that also was limiting certain kind of animations (for example bolt push when reloading bolt action weapons). The only mod we are aware of that does this without needing patches or any additional modding, is Working Visible Weapons on the Nexus. You can find information on how to donate to us here Support Us. I really hope someone can help me whit the problem Mod list: Armour: 1: Armorsmith v4.6 2: Army Helmet Redux 3: BOS combat armor overhaul v1.2 4: Cross_CoA_091a_ESP 5: CROSS_CourserStrigdae_090C 6: CROSS_InstituteExpeditionarysuit_090b 7: CROSS . B: It is most likely being caused by an outdated or incompatible patch. Attempting to run MS alongside 2.6 or later updates will result in issues and potential crashes. Some weapons will make you move slower while equipped to simulate their weight. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. We have pretty much any animation well need for the time being. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Copyright 2023 Robin Scott. If it hasnt been ported are there any other mods that will do the trick. Absolute earliest estimated is once 2.8 is done and stable. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Load Order Library v5.7.1. Not everything can be super-fancy 4K res, hyper-realistic detail, especially not if you want to keep file size anywhere close to reasonable. Bullet Counted Reloads (tube-fed . a Fallout 4 modification Downloads PC Modern Firearms 2.6.9 (Mediafire, Size: 4.69 GB) Requirements (Optional): Bullet Counted Reload - If you want proper, New Vegas-style reloads for tube-fed shotguns, then BCR is mandatory. [FO4] The modding community for PC is one of the reasons why I come back to this game. DTO Vest, all 3 Holsters, and the BDU camos should work fine though with the exception of the DTO Vest CADPAT Arid not working. Install the main file and the BCR- Lever Action Rifle v1.02 optional file. If you want to be able to stop your reload mid way. This a game engine limitation that we cannot fix.To get around the issue, build the Prototype Vending Machine at a settlement & buy a [MF Custom] version of the weapon(s) you use. Eg: Settings Holotape for damage adjust, stagger toggle, & debug container access, and aid items for weapon function toggles. Not to mention, at the time of implementation of certain weapons (i.e shotguns), proper anims literally didnt exist. Or, you can make a patch yourself, if you know how to. How about naming off some of your personal favorite mods you wish supported Bullet Counted Reload System today? Well if you paid close attention to how bcr works, essentialy it makes reload animation to transition to idle when needed. Fallout 4 - XB1 Combined Arms NV SPAS-12 Reload Fix captain-cold-muddy 255 subscribers Subscribe 89 Share 4.7K views 1 year ago Demonstration video of my reload fix for the Combined Arms NV. REQUIRES LATEST VERSION OF TACTICAL RELOAD MOD.Place .esp last in load orderMinimum required Main File version - v.2.00, Files that add mod's functionality to the lever action rifle from Far Harbor. The main F4SE .dll file. The size of the mod was too big and we didnt know how to shrink it until recently. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can find that here: Patch Policy. IF Fallout 76 ever does receive mod support, we will not support it. Activating one of the scripted functions or just bashing whatevers in front of you will work too. And the recently re-added M2HB accounted for that much by itself before being resized to 2K res from the original 4K. Fo4 Winchester 1897 Scripted Reload Update Description: This mod adds an m97 shotgun to the game that starts to spawn from level 5.
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